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COEL

Aarhus, Denmark

CURRICULUM VITAE

I love to create. I can summarise my passion, experience and skills as simple as that. I work at the intersection of humans and technology – building simple and pleasing bridges in between the two. Through prototyping physically and digitally, I design and develop solutions that help people interact with the digital world in various contexts.

Profile
Contact

Christian Østergaard Laursen
Cand. Scient. ICT Product Development from Aarhus University, Denmark
Born 1990

Address
Willemoesgade 16 3.TV
DK-8200, Aarhus N

Contact
+45 27 24 59 09
c.laursen@coel.dk

Education

Master of Science in ICT Product Development
Aarhus University
2013-2016

Courses

  • 3D Prototyping
  • Server-based Web programming
  • Research Project (Designing Human Robot Interaction in Creative Contexts)
  • Shape-Changing Interfaces
  • Interactive Spaces
  • Client-based Web programming
  • Urban Intervention
  • Innovation & Entrepreneurship
  • Innovation Project (in collaboration with VW AG)
  • Peer-to-Peer Networking
  • Theories & Qualitative Methods in HCI
  • User Experience
  • Digital Control in a Physical World
  • Study Project (Focused on robots as partners)
  • European Innovation Academy
  • Master’s Thesis (Focused on robots in creative processes, specifically the field of architecture)

Bachelor of Science in ICT Product Development
Aarhus University
2010-2013

Courses

  • Calculus 1
  • Calculus 2
  • Introduction to Programming
  • Programming 2
  • The History of IT Innovations
  • Business 101
  • Interaction Design
  • Physical Design
  • Web Technologies
  • IT Product Design Project
  • Pervasive Computing
  • Visualisation & Project Communication
  • Computers & Networks
  • Interactive Media
  • Development Methods
  • Innovation Processes
  • Information Systems
  • Statistics & Data Processing
  • Algorithms & Data Structures
  • Practical Project (Analysis of the Development Processes of an Existing Business)
  • Advanced Physical Computing
  • Pervasive Positioning
  • Experience Design
  • Theory & History of Design
  • Context Awareness
  • Bachelor Project
  • Augmented Reality
  • Social & Aesthetic Interaction
  • Theory of Computer Games
  • Philosophy of Information Technology & Computer Science

Natural Sciences
Skive Gymnasium
2006-2009

Brårup Folkeskole Municipal Primary and Lower Secondary School
1996-2006

Skills & Proficiencies

General+Design Methods
Research-through-design // Interaction Design // User Experience Design // User-centered Design // Prototyping // Physical Computing // Programming (Full-stack) // Mock-ups // Ideation // Sketching // Wireframing // Wizard of Oz // Personas // Scenarios // Storyboards // Mood Boards // User Study // User Evaluation // Presenting

Prototyping+Programming Languages
Processing // Arduino // Java // JavaScript (client & server-side) // HTML // CSS // PHP // MySQL // NoSQL // KRL & RAPID // Soldering // Circuitry

Graphics+Visualisation
Illustrator // inDesign // Photoshop // Lightroom // Keynote // Final Cut Pro // Premiere Pro // Rhino3D // Proto.io

Languages
Danish (Fluent) // English (Fluent – TOEFL test 109 out of 120) // German (Beginner/Intermediate)

Work Experience

Teaching Assistant at Aarhus School of Architecture and at Computer Science, Aarhus University – Courses: Urban Intervention, Shape-Changing Interfaces, Experience Design, Innovation Project and Philosophy of Computer Science. 
2013 – 2015

Freelance Developer/Designer at COEL –  HTML, CSS, PHP, Angularjs, Nodejs etc.
2013-2015

IT-Supporter at Tommy V. Christiansen Law Firm
2012-2013

Prior work experience

Potato Sorter at Estvadgaard
(2009 – 2010 Autumn/Winter Season during my sabbatical year)

Factory Worker at Fossflakes
(2009 – 2010 during my sabbatical year)

Cashier at Rema 1000, Skive
(2007 – 2008)

Pro Bono Publico

Volunteer Teacher at Ældre Sagen

The public sector have continuously been converting their on-site services to web-based platforms, leaving the elderly at a disadvantage. Since January 2014 I’ve been teaching the use of IT to elderly people at a small-town nursing home, helping them overcome the challenges of being a senior citizen in the digital age. I’ve introduced newer technologies, such as the Oculus Rift to great enjoyment of the participants.

Publications

Laursen, C., Pedersen, S., Merritt, T., Caprani, C. Robot-Supported Food Experiences: Exploring Aesthetic Plating with Design Prototypes. (Full Paper)  Presented at IEEE: RO-MAN 2015 in Kobe, Japan. Accepted for inclusion in LNAI Special Volume: Proceedings of RO-MAN 2015, Cultural Robotics. (2016)

 

Merritt, T., Laursen, C., Nørgaard, M., Rasmussen, M., Graves, M., Imagined Physics: Exploring Examples of Shape-changing Interfaces. In Cognitive Robotics. Ed. Samani, H. Taylor and Francis (2015).

 

Pedersen, S., Ha, M., Laursen, C., Høedholt, A. Kinetic wave: raising awareness of the electromagnetic spectrum. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’14). ACM, New York, NY, USA, 337-338 (2014) (Exhibited at Lichthof, LMU Munich)

Notes:

Recommendations, information about technologies used in projects & grades can be sent on request.

© c. laursen