In the 3D prototyping class, we developed a physical game-controller for the game Surgeon Simulator. Through a co-design process, using focus groups and in-situ user evaluations, we evaluated different controller designs that was mocked up as low fidelity, physical models.
Surgeon Simulator Controller
Surgeon Simulator Game-controller Category 3D Prototyping, Product Design Date Autumn, 2013 Kasper Knop Rasmussen and Morten...
Surgeon Simulator Game-controller
The final result was printed in a plaster printer and afterwards treated with cyanoacrylate and painted. We utilised a disassembled Razer Hydra that we soldered extra buttons on, to fit our own needs within the controllers.
Hacked Razer Hydra
We use the tracking system of the Razer Hydra, which we disassembled in order to fit within our 3D printed controllers. The Hydra uses the Sixense magnetic motion tracking system for tracking the two controllers in 3D space.
By interfacing the Hydra hardware, via FreePIE, with the game, we achieved a great sense of controller of the in-game hands. An accelerometer in the surgeon mask allowed us to map head movement to in-game movement of the viewport.